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June 1, 2021: North versus South, the war for Western Arcovia.
Changes: Sim Layout, City-States, RPCSS Factions, and Storyline. Read More

Difference between revisions of "Armies (RPCSS)"

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''The more hexes you control the more armies you can have, and the larger the army can be.  An army can never have more than 4 units in it. A unit can be infantry, knights, or siege equipment. <noinclude>[[category:RPCSS]]
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''The more hexes you control the more armies you can have, and the larger the army can be.  An army can never have more than 4 units in it. A unit can be infantry, knights, or siege equipment. <noinclude>[[category:RPCSS]] You can give one army one order once per turn.  That means an army can march, muster, defend, occupy, build resources, etc, ONCE in a turn. 
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You can see how many armies you can have, and how many units you can have in each army on the Warlord Screen. [[image:warlordscreen.png|350px|right]]
  
 
;Some Examples
 
;Some Examples

Revision as of 19:12, 24 February 2021

The more hexes you control the more armies you can have, and the larger the army can be. An army can never have more than 4 units in it. A unit can be infantry, knights, or siege equipment. You can give one army one order once per turn. That means an army can march, muster, defend, occupy, build resources, etc, ONCE in a turn.

You can see how many armies you can have, and how many units you can have in each army on the Warlord Screen.

Warlordscreen.png
Some Examples
At one hex you can have 1 army with up to 3 units
At three hexes you can have 3 armies -- 1 with 3 units and 2 with 2 units
At six hexes you can 4 armies -- 1 with 4 units, 1 with 3 units and 2 with 2 units
At nine hexes you can have 5 armies -- 2 with 4 units, 1 with 3 units, and 2 with 2 units
At 10 hexes you are maxed out and can have 6 armies -- 3 with 4 units, 1 with 3 units, 2 with 2 units
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