Changes: Sim Layout, City-States, RPCSS Factions, and Storyline. Read More
Difference between revisions of "Updates (RPCSS)"
From The Citadel
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* Bug: Apparently we didn't set the Arcovia Guild as being an NPC guild so people are able to select it. Now that work out today so that we could add the two guards, the guild master and petty, but we'll need to clean it out of anyone else who chose it and lock it down again. | * Bug: Apparently we didn't set the Arcovia Guild as being an NPC guild so people are able to select it. Now that work out today so that we could add the two guards, the guild master and petty, but we'll need to clean it out of anyone else who chose it and lock it down again. | ||
* Bug Report - Minor: [https://gyazo.com/97964590a8ee49e12558a39971cee441 Still shows 7 days on the marching order screen.] | * Bug Report - Minor: [https://gyazo.com/97964590a8ee49e12558a39971cee441 Still shows 7 days on the marching order screen.] | ||
+ | * Update: Over head text shows up in soft white. |
Revision as of 20:39, 6 March 2021
A running list of the updates done to RPCSS and the Hud.
Pending
The following updates have been implemented, bugs resolved and questions answered.
- Update: Give visibility to a resource if it pops in an occupied hex. Only to the controlling faction though.
- Update: Give visibility to a resource if it pops in an occupied hex. Only to the controlling faction though.
- Continued Bug Report: Switched from Tenysia to Albion, and the faction change worked fine, except I still have access to coinmaster and warlord, which was left over from Tenysia. Fixed.
- Bug: The army is not required to build out a resource when its in occupied land.
- Bug: Make sure you reset current hitpoints when demoted.
- Bug: I could muster twice into new army in a fortification
- Update: Tweeks to Trade Route costs, as per: Trade Route Request page on wiki
- Update: The GW status needs an expiration date so that people can' not gain say the system to stay GW at a level that keeps them in their role.
- Question: Do we need to reset time on sim if they get booted due to combat ... talk thru the scenarios. Yes we didm and it was implemented to reset time.
- Bug: Faction for new players says New Players, not "Foundling/Undecided" ... please just fix in Go Live.
- Bug: found when trying to inspect nearby players
- Bug: Need to add pages when selecting players for dice and inspection. Breaks when there is more than 10 people around
- Bug: The "X hours ago" needs to be fixed to display against local time.
- Question:Are we 100% sure that head agents that haven't put in orders will be demoted on Sunday morning at 12am (midnight saturday night) and not Saturday morning at 12am (midnight friday night) I know, dumb question, but I think like a 3rd shifter now. Ugh. Resolved, yes we are sure
- Check: Please read the HP regain code again. We have not actually done any full tests of it, so if you could give it a check that would good.
- Update: On the various war lord screens please remind players that it is only ONE order PER army per turn.
- Bug: Apparently we didn't set the Arcovia Guild as being an NPC guild so people are able to select it. Now that work out today so that we could add the two guards, the guild master and petty, but we'll need to clean it out of anyone else who chose it and lock it down again.
- Bug Report - Minor: Still shows 7 days on the marching order screen.
- Update: Over head text shows up in soft white.