Changes: Sim Layout, City-States, RPCSS Factions, and Storyline. Read More
Difference between revisions of "End of Turn (RPCSS)"
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− | ''On | + | ''On Wednesday Night at Midnight SLT the end of turn cycle begins. The order of steps during End of Turn are explained [[End of Turn (RPCSS) |here]]. <noinclude>[[category:RPCSS]] |
;The end of turn takes less than 30 mins and does the following things: | ;The end of turn takes less than 30 mins and does the following things: | ||
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# Sets muster points | # Sets muster points | ||
# Tax Income is paid | # Tax Income is paid | ||
− | |||
;First Turn of the Month | ;First Turn of the Month |
Latest revision as of 18:38, 6 April 2021
On Wednesday Night at Midnight SLT the end of turn cycle begins. The order of steps during End of Turn are explained here.
- The end of turn takes less than 30 mins and does the following things
- Trade Route Costs are deducted
- Support and Defend orders are done.
- Mustering is done.
- All Marching Orders and thus Combat is resolved in Initiative Order. See Combat Resolution (RPCSS)
- Raise Court Level
- Recruit Agent
- Occupy Land
- Scout Orders
- Borrow Gold
- Transfer gold
- Preparing for Next Turn
- Initiative is Rolled for all Factions for next turn.
- Sets muster points
- Tax Income is paid
- First Turn of the Month
- If the End of Turn is the first end of turn in the month, the following things happen:
- Upkeep of castles and stronghold is deducted. (3 for Strongholds and 5 for castles)
- Military units are paid (1 gold per unit)
- Mid-Week
- Notifications and Rumors are sent out
Reviewed and updated: 12/23/2020.