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June 1, 2021: North versus South, the war for Western Arcovia.
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Difference between revisions of "Telrae’dor"

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[[image:Telraedor_02.jpg|350px|right]]''The French and English of Medieval history, the noble fairy folk of Irish Mythology, and the Gentry of Comraich.[[category:Character]][[category:TOC]]
 
[[image:Telraedor_02.jpg|350px|right]]''The French and English of Medieval history, the noble fairy folk of Irish Mythology, and the Gentry of Comraich.[[category:Character]][[category:TOC]]
 +
 +
'''This city-state is not represented on sim, nor does it have an RPCSS faction. Players may have characters who's home is from this city-state, but they will need to work for one of the other factions or play as a founding in RPCSS. [[Sim Status|Read More]]
  
 
Telrae'dor lies in the central-western side of Essealas, south of Valgard, and north of Arjat. Like Halberg and most of Arcovia, Telrae'dor is a Tudor city. High buildings of plaster and wood are intersected with white walls and towers that form the basis of the high multi-turreted central castle.  Telrae'dor is considered one of the pretties city-states as it is always clean and bedecked with florals and swags in every direction the eye settles.  The people of Telrae'dor, the Dyrlings, are very proud of their city.
 
Telrae'dor lies in the central-western side of Essealas, south of Valgard, and north of Arjat. Like Halberg and most of Arcovia, Telrae'dor is a Tudor city. High buildings of plaster and wood are intersected with white walls and towers that form the basis of the high multi-turreted central castle.  Telrae'dor is considered one of the pretties city-states as it is always clean and bedecked with florals and swags in every direction the eye settles.  The people of Telrae'dor, the Dyrlings, are very proud of their city.
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Dyrling nobles (the Gentry) have a tendency towards narcissism at worst and self-absorption at best, with an underlying fissure of cruelty that can be activated by doing a Gentry wrong. In general, Dyrlings can be divided into two categories; Dark and Light. The Dubh (Dark) personality is charming, ambitious, and dominant. While the Ban (Light) personality is frivolous, vain, flighty, fiercely loyal, and protective.  
 
Dyrling nobles (the Gentry) have a tendency towards narcissism at worst and self-absorption at best, with an underlying fissure of cruelty that can be activated by doing a Gentry wrong. In general, Dyrlings can be divided into two categories; Dark and Light. The Dubh (Dark) personality is charming, ambitious, and dominant. While the Ban (Light) personality is frivolous, vain, flighty, fiercely loyal, and protective.  
  
Noble families, many centuries old, exist as the backbone of the federal region. In one way or another, every Dyrling belongs to or works for one of 300 noble families. The current royal house has been on the throne for the last four hundred years.
+
Noble families, many centuries old, exist as the backbone of the feudal region. In one way or another, every Dyrling belongs to or works for one of 300 noble families. The current royal house has been on the throne for the last four hundred years.
  
 
Dyrlings will tell you that "<i>they get along with everyone</i>", while the people of Essealas have learned never to be in debt to a Dyrling, and expect them to hold to the letter of the law, not the spirit.  To the average Dyrling nobleman or political agent “<i>The end always justifies the means</i>” and they are often confused as to why anyone would think otherwise.
 
Dyrlings will tell you that "<i>they get along with everyone</i>", while the people of Essealas have learned never to be in debt to a Dyrling, and expect them to hold to the letter of the law, not the spirit.  To the average Dyrling nobleman or political agent “<i>The end always justifies the means</i>” and they are often confused as to why anyone would think otherwise.
 
  
 
;Appearance
 
;Appearance
*What is their physical appearance
+
Dyrlings stand between 5 and 7 feet in height. Willowy of build, with fine noble features that include incredible dexterity, their skin color ranges from Irish pale to natural beige. They often have two different colored eyes and unusual hair colors. Light hair may be very soft pastel shades, while dark hair may have purple, red, green, and blue highlights.
*How do they dress
 
Light Gentry stand between 5 and 7 feet in height. Willowy of build, with fine noble features that include incredible dexterity, their skin color ranges from Irish pale to natural beige. They have a range of medium to light hair, and light eyes. Light hair may be very soft pastel shades; please see Pinterest. Gentry may have two different colored eyes; lavender, gold and silver eye color is acceptable.
 
 
 
Physical AppearanceGentryears.jpg
 
Bán Gentry have light-medium skin tone, light hair color and light eye color. Read more.
 
Bán Gentry are "human normal" with slightly pointed ears, optional eyes of two different colors, optional pastel hair color. See picture to right for ear reference.
 
Bán Gentry are of standard and petite Height and a Slender Body Type.
 
Dark Gentry (or Dubh Gentry)[edit]
 
 
 
Dark Gentry stand between 5 and 7.75 feet in height and are more physically imposing than Bán gentry with limited dexterity. Skin ranges from Irish pale to natural beige. They have a range of dark hair and even black hair with purple, red, green and blue highlights (the color accents in the Dubh Gentry are less obvious than in the Light Gentry). They may have two different colored eyes. Their eyes should be from medium to dark colored, one of those eyes may be red.
 
 
 
Physical Appearance
 
Dubh Gentry have light-medium skin tone, dark-darkest hair color and medium-dark eye color. Read more.
 
Dubh Gentry are "human normal" and may have slightly pointed ears, optional eyes of two different colors, optional one red eye, optional unusual hair color in dark shades. See picture to right for ear reference.
 
Dubh Gentry are of standard and giant Height and a Slender-Athletic Body Type.
 
  
 
Gentry will wear just about anything that happens to be in fashion at the time. Women have been known to bring more than one dress to a feast, just in case. In general, they like long floating delicate fairy and elven like styles with stylized floral accents. Accessories will include such things as pearls, cut gemstones, woven gold, lace, beading, embroidery, brocades, velvets, silk, short-haired fur, etc. Things such as bustles, crinolines, petticoats, panniers, wigs, makeup, and bum rolls have gone in and out of fashion along with every Dyrling "upgrade" on Alfarian, Zephrin and Euresu styles.
 
Gentry will wear just about anything that happens to be in fashion at the time. Women have been known to bring more than one dress to a feast, just in case. In general, they like long floating delicate fairy and elven like styles with stylized floral accents. Accessories will include such things as pearls, cut gemstones, woven gold, lace, beading, embroidery, brocades, velvets, silk, short-haired fur, etc. Things such as bustles, crinolines, petticoats, panniers, wigs, makeup, and bum rolls have gone in and out of fashion along with every Dyrling "upgrade" on Alfarian, Zephrin and Euresu styles.
Gentryfashion.jpgWhen the fashion goes too far in a particular direction, older women will often refrain from following the fashion, both for themselves and for the young girls who have not yet had their coming-out ball. When this happens, these women will choose fashion they feel looks best on them, and is appropriately modest for a very young woman. When at home, most women prefer elven style robes without corsets (this style is also seen in most of the dresses worn by Cersei Lannister).
+
;Traditions
Men's styles follow three basic styles; knee length tunics are usually worn with a laced or closed doublet over it (in the manner of most of GoT shows), ankle and floor-length robes, and doublets with tight pants or hose.
+
[[image:Priest.jpg|200px|right]]The Dyrling people worship a triple aspect god known as Athlendyr. His aspects are the Warrior, the Father, and the Shadow. The religion is administered by the sophisticated and worldly Maessere Priests. The religion of Athlendry is based on the concept of “deep magic” also known as the Law. To the Gentry, this deep magic is part of the belief that they have an ancient genetic heritage from the Tuatha De Danann.  
  
Travelrobe.jpgThis simple robe is worn by many women of all three kingdoms when travelling and often at home. There are many examples of this robe on marketplace if you search "hooded robe", there is a free one available at the landing.
+
The religion of Dyrling, compared to that of the Fremfolk, is more liturgical. Large cathedrals and formalized services are preferred over local pagan style worship. Mæssere Priests are trained in politics, oration, art, literature, philosophy, and finances. The Mæssere priests also started and benefitted from the holy law that claimed it is not murder to kill an infidel, thus allowing fanatic religious knights the option to atone for killing. The sin of killing could be absolved by a specific amount of prayer and tithing. The Maessere Priests were more than happy to perform this expensive service on behalf of the Gentry.
  
;Religion
+
;[[Talk:Telrae’dor|Expanded Lore]]
*What are their gods
+
:Further reading and links for the culture obsessed.
*What is their burial and afterlife
+
;[[History]]
*What are some traditions
+
;[[Timeline]]
The Dyrling people worship a triple aspect god known as Athlendyr. His aspects are the Warrior, the Father, and the Shadow. The cleric is divided between the salt of the earth Heargweard Monks and the sophisticated and worldly Maessere Priests. Local monasteries are called Colleges, as in the College of Paths in White Briar. The cleric headquarters is known as the Den of Athlendyr and is found on How Island.
+
<hr>
Friartuck.jpgThe religion of Athlendry is based on the concept of “deep magic” also known as the Law. To the Gentry, this deep magic is part of their ancient genetic heritage from the Tuatha De Danann. To the Smallfolk this law is the law of nature and the inherent concept of good and evil. Athlendyr does not claim to have written the law but to have been there when it was.
+
===Small Council NPCs===
The Dyrlings are the only people who have a complete creation myth. The other religions have only fragments of creation theories.
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{| class="wikitable" style="width: 100%;
 
+
!style="width: 200px;" | Role
During the Fall, when the Formorians and other people of the known world pushed the Tuatha De Danann back to White Briar, the Silver Queen demanded the life of a traitor, according to the Ancient Law. In a tale that may seem familiar to you, the Great Lion offered up himself in exchange for the half-bred Gentry boy. He was sacrificed on the great stone altar of How Island. The blade that was used to kill him, remained deeply embedded in the stone altar, and the Silver Queen sunk beneath the waves in the Lady’s Fountain.
+
!Description
 +
|-
 +
| Elias Estermont <br>''Ruler
 +
|With 400 years backing his claim to the throne, no one is more proud than King Elias Estermont. He considers his kingdom beautiful and beckoning...just like himself. Elias was the oldest of his two other brothers, both of which also stand by his side in one way or another. He is a Ban who favors time in the spotlight, garnering both the love and adoration of his people. Though, he does not let the love of beauty and grace completely overshadow his capabilities as a ruler. He respects his council and their opinions, and is no stranger to the cruelties of the world, for he has had to delve out a couple of those cruelties himself. Blood of traitors belong to God, after all.
  
The Lion was never publically seen in Telrae’dor again. A hundred years later, during the wars and disease and famine, the dragon-mounted Alfarian warlord Vortigern attacked and destroyed White Briar. For more than thirty years, the Gentry and Smallfolk toiled under the weight of Alfarian rulership.
+
|-
 +
| Gavyn Manning <br>''Diplomat
 +
|Lord Manning is one of the most renown Ban lords in Telrae’dor. It is said that what he lacks in years of age, he makes up for with a great amount of wisdom. His family is one of the oldest in the realm and has been close to the royal family for quite some time. And while he and the king are not exactly “close” friends (some would say a feud over a woman caused this), he is still held in extremely high regards and trusted by his majesty. And while he is no stranger to travelling for the crown, for some reason he seems adamant on staying by the king’s side whenever plans to travel northwards arise.
  
A boy of uncertain birth who had been living with the monks at the Den of Athlendyr on How Island turned 14, and in that same summer, pulled the silver blade, Gwyndfwlch, from the stone altar. The priests of Athlendyr, recognizing what this might mean had the boy raised up and trained as a holy knight.
+
|-
 +
| Everett Cantrill <br>''Warlord
 +
|Lord Everett Cantrill was hand selected by the king himself as warlord. Having served in King Elias’ personal guard for many years, he stepped up to the position when his predecessor fell ill and passed away. Lord Everett is best known for his lack of filter (no doubt the Dubh genetic has something to do with that) and battle-tested knowledge, both on and off the field. He is held in high regard by the king himself, some even going as far as saying that Elias looks at him much like a father figure. The people of Telrae’dor also adore him, as he makes a point of being a public face as much as possible.  
  
This great king and warrior would become associated with the god Athlendry, and would be worshipped as the Warrior, in compliment to the image of the lion as the Father. Five hundred years later, the legends of Ealdor Lioncourt's reign would birth the Golden Rennaissance in Telrae'dor, a period of history that would last to present day, bringing culture, fashion, and education to a broad spectrum of the Dyrling people. (Similar to the Carolingian Rennaissance)
+
|-
 +
| Zara Sutton <br>''Coinmaster
 +
|Lady Zara Sutton is said to be one of the King’s most trusted council members. And while not much is really known about her past or where she came from, she is said to lend the King’s favor and ear (perhaps more than most would like to admit). And while she is regarded with poise and grace, many would see that a Dubh coinmistress should not be trusted. Though, her loyalties and mastery of money have been proven over and over again. The young Dubh is still unwed and when asked why that is, she simply smiles and says there is far too much work to be done to entertain the idea of a marriage. Some say she is obsessed with her job, while others would rumor that perhaps she has far more nefarious plans in mind. No one really knows.
  
After the Golden Rennaissance[edit]
+
|-
 +
| Marcus Grover <br>''Spy Master
 +
|Marcus Grover is perhaps one of the few men on the King’s small council that did not start his life as a lord. He worked for his father, a humble merchant who traveled far and wide, growing his business from nearly nothing. With his excessive knowledge of what people liked and the rumors that ran (and sometimes spoiled their lives), Marcus learned a new way of trade. People often confided in him with their secrets. Such a trusting Ban face is hard to resist. Finding this to be useful, King Elias enlisted Marcus for his council.
  
Priest.jpgThe religion of Athlendyr became more liturgical and was updated from the original Adûnaic.
+
|}
Large cathedrals and formalized services would begin to win out over local pagan style worship.
 
  
The heargweard, traveling and monastic monks, skilled in combat, agriculture, medicine, astronomy, and mediation, would take a back seat to the more highly educated and ambitious priests.
 
 
Mæssere Priests were trained in politics, oration, art, literature, philosophy, and finances, and less so in other skills designed to support small farming villages.
 
 
The priests also started and benefitted from the holy law that claimed it is not murder to kill an infidel, thus allowing the Crusaders to atone for killing. The sin of killing could be absolved by a specific amount of prayer and tithing. The Maessere Priests were more than happy to perform this expensive service on behalf of the Gentry.
 
 
Luckily, the poor smallfolk who had gotten caught up in the crusades were more commonly serviced by the Heargweard Monks who considered charging for prayer to be appalling.
 
 
This dichotomy of styles has been the cause for many a debate amount the Dyrling priests, and while the monks became obligated to perform weekly liturgical services, ancient traditions continued afterward during the regular after service feast. It is not uncommon to find a Dyrling monk sitting under the great oak near to the church, dispensing stories, offering marital advice, blessing babies, and predicting one’s love prospects.
 
 
To this day, it is the monks who are most likely to teach the children and care for the sick. The priests instead prefer to pray over the patient, for a cost of course. This change has opened the way for Zuben surgeons to set up practices in the larger towns of Telrae'dor. Gentry now prefer to see a Zuberi doctor rather than one of the monks.
 
;[[Talk:Telrae’dor|Expanded Lore]]
 
:Further reading and links for the culture obsessed.
 
<hr>
 
===Small Council NPCs===
 
 
===Phrases===
 
===Phrases===
 +
;Dyrling
 +
:The name of all people living in the region of Telrae'dor
 +
;Gentry
 +
:The 300 noble Dyrling families. They are further described as Dubh (dark) and Ban (light) based on their hair and eye colors, or in some cases just their personality.
  
 
===Gallery===
 
===Gallery===
 +
[[image:TelraedorCity_04.jpg| x250px]]
 +
[[image:TelraedorCity_03.jpg| x250px]]
 
[[image:TelraedorCity_02.jpg|x250px]]
 
[[image:TelraedorCity_02.jpg|x250px]]
[[image:TelraedorCity_03.jpg| x250px]]
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[[image:Telraedor_24.jpg| x250px]]
[[image:TelraedorCity_04.jpg| x250px]]
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[[image:Telraedor_25.jpg| x250px]]
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[[image:Telraedor_36.jpg| x250px]]
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[[image:Telraedor_37.jpg| x250px]]
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[[image:Telraedor_38.jpg| x250px]]
 
[[image:Telraedor_03.jpg| x250px]]
 
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Latest revision as of 18:28, 9 June 2021

Telraedor 02.jpg

The French and English of Medieval history, the noble fairy folk of Irish Mythology, and the Gentry of Comraich.

This city-state is not represented on sim, nor does it have an RPCSS faction. Players may have characters who's home is from this city-state, but they will need to work for one of the other factions or play as a founding in RPCSS. Read More

Telrae'dor lies in the central-western side of Essealas, south of Valgard, and north of Arjat. Like Halberg and most of Arcovia, Telrae'dor is a Tudor city. High buildings of plaster and wood are intersected with white walls and towers that form the basis of the high multi-turreted central castle. Telrae'dor is considered one of the pretties city-states as it is always clean and bedecked with florals and swags in every direction the eye settles. The people of Telrae'dor, the Dyrlings, are very proud of their city.

Telrae'dor's main food staple is its vast vegetable farms, vineyards, and orchards. They are not only skilled farmers but excel in the preservation of their foods that allows fresh, canned, and dried vegetables to be exported to all corners of the continent. They do not grow many cereal grains their rich soil is better suited to the more delicate greens.

Personality

Dyrling personality is complex and diverse. Dyrling nobles, the Gentry, hold the theory that they are the ancestors of the Tuatha de Dannan, a powerful fae race. While this seems unlikely to the average Zephrin scholar the Dyrling Gentry do seem to be possessed of a deeply alien mindset. Luckily for the rest of Essealas, Dyrlings are probably human and at least outwardly, most Gentry are upbeat, outgoing, and curious, sometimes too curious.

Dyrling nobles (the Gentry) have a tendency towards narcissism at worst and self-absorption at best, with an underlying fissure of cruelty that can be activated by doing a Gentry wrong. In general, Dyrlings can be divided into two categories; Dark and Light. The Dubh (Dark) personality is charming, ambitious, and dominant. While the Ban (Light) personality is frivolous, vain, flighty, fiercely loyal, and protective.

Noble families, many centuries old, exist as the backbone of the feudal region. In one way or another, every Dyrling belongs to or works for one of 300 noble families. The current royal house has been on the throne for the last four hundred years.

Dyrlings will tell you that "they get along with everyone", while the people of Essealas have learned never to be in debt to a Dyrling, and expect them to hold to the letter of the law, not the spirit. To the average Dyrling nobleman or political agent “The end always justifies the means” and they are often confused as to why anyone would think otherwise.

Appearance

Dyrlings stand between 5 and 7 feet in height. Willowy of build, with fine noble features that include incredible dexterity, their skin color ranges from Irish pale to natural beige. They often have two different colored eyes and unusual hair colors. Light hair may be very soft pastel shades, while dark hair may have purple, red, green, and blue highlights.

Gentry will wear just about anything that happens to be in fashion at the time. Women have been known to bring more than one dress to a feast, just in case. In general, they like long floating delicate fairy and elven like styles with stylized floral accents. Accessories will include such things as pearls, cut gemstones, woven gold, lace, beading, embroidery, brocades, velvets, silk, short-haired fur, etc. Things such as bustles, crinolines, petticoats, panniers, wigs, makeup, and bum rolls have gone in and out of fashion along with every Dyrling "upgrade" on Alfarian, Zephrin and Euresu styles.

Traditions
Priest.jpg

The Dyrling people worship a triple aspect god known as Athlendyr. His aspects are the Warrior, the Father, and the Shadow. The religion is administered by the sophisticated and worldly Maessere Priests. The religion of Athlendry is based on the concept of “deep magic” also known as the Law. To the Gentry, this deep magic is part of the belief that they have an ancient genetic heritage from the Tuatha De Danann.

The religion of Dyrling, compared to that of the Fremfolk, is more liturgical. Large cathedrals and formalized services are preferred over local pagan style worship. Mæssere Priests are trained in politics, oration, art, literature, philosophy, and finances. The Mæssere priests also started and benefitted from the holy law that claimed it is not murder to kill an infidel, thus allowing fanatic religious knights the option to atone for killing. The sin of killing could be absolved by a specific amount of prayer and tithing. The Maessere Priests were more than happy to perform this expensive service on behalf of the Gentry.

Expanded Lore
Further reading and links for the culture obsessed.
History
Timeline

Small Council NPCs

Role Description
Elias Estermont
Ruler
With 400 years backing his claim to the throne, no one is more proud than King Elias Estermont. He considers his kingdom beautiful and beckoning...just like himself. Elias was the oldest of his two other brothers, both of which also stand by his side in one way or another. He is a Ban who favors time in the spotlight, garnering both the love and adoration of his people. Though, he does not let the love of beauty and grace completely overshadow his capabilities as a ruler. He respects his council and their opinions, and is no stranger to the cruelties of the world, for he has had to delve out a couple of those cruelties himself. Blood of traitors belong to God, after all.
Gavyn Manning
Diplomat
Lord Manning is one of the most renown Ban lords in Telrae’dor. It is said that what he lacks in years of age, he makes up for with a great amount of wisdom. His family is one of the oldest in the realm and has been close to the royal family for quite some time. And while he and the king are not exactly “close” friends (some would say a feud over a woman caused this), he is still held in extremely high regards and trusted by his majesty. And while he is no stranger to travelling for the crown, for some reason he seems adamant on staying by the king’s side whenever plans to travel northwards arise.
Everett Cantrill
Warlord
Lord Everett Cantrill was hand selected by the king himself as warlord. Having served in King Elias’ personal guard for many years, he stepped up to the position when his predecessor fell ill and passed away. Lord Everett is best known for his lack of filter (no doubt the Dubh genetic has something to do with that) and battle-tested knowledge, both on and off the field. He is held in high regard by the king himself, some even going as far as saying that Elias looks at him much like a father figure. The people of Telrae’dor also adore him, as he makes a point of being a public face as much as possible.
Zara Sutton
Coinmaster
Lady Zara Sutton is said to be one of the King’s most trusted council members. And while not much is really known about her past or where she came from, she is said to lend the King’s favor and ear (perhaps more than most would like to admit). And while she is regarded with poise and grace, many would see that a Dubh coinmistress should not be trusted. Though, her loyalties and mastery of money have been proven over and over again. The young Dubh is still unwed and when asked why that is, she simply smiles and says there is far too much work to be done to entertain the idea of a marriage. Some say she is obsessed with her job, while others would rumor that perhaps she has far more nefarious plans in mind. No one really knows.
Marcus Grover
Spy Master
Marcus Grover is perhaps one of the few men on the King’s small council that did not start his life as a lord. He worked for his father, a humble merchant who traveled far and wide, growing his business from nearly nothing. With his excessive knowledge of what people liked and the rumors that ran (and sometimes spoiled their lives), Marcus learned a new way of trade. People often confided in him with their secrets. Such a trusting Ban face is hard to resist. Finding this to be useful, King Elias enlisted Marcus for his council.

Phrases

Dyrling
The name of all people living in the region of Telrae'dor
Gentry
The 300 noble Dyrling families. They are further described as Dubh (dark) and Ban (light) based on their hair and eye colors, or in some cases just their personality.

Gallery

TelraedorCity 04.jpg TelraedorCity 03.jpg TelraedorCity 02.jpg Telraedor 24.jpg Telraedor 25.jpg Telraedor 36.jpg Telraedor 37.jpg Telraedor 38.jpg Telraedor 03.jpg Telraedor 04.jpg Telraedor 05.jpg Telraedor 06.jpg Telraedor 07.jpg Telraedor 11.jpg Telraedor 13.jpg Telraedor 26.jpg Telraedor 27.jpg Telraedor 21.jpg

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