Changes: Sim Layout, City-States, RPCSS Factions, and Storyline. Read More
Difference between revisions of "Occupations"
From The Citadel
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;Shop Keep | ;Shop Keep | ||
:There is a wide selection of pre-decorated and empty shops on sim that can be used by players to enact their roles as shopkeepers. | :There is a wide selection of pre-decorated and empty shops on sim that can be used by players to enact their roles as shopkeepers. | ||
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+ | :A simple and inexpensive rental system allows players to claim ownership of the shop fictionally and easily. Pre-decorated shops will allow a few prims to add a shop sign, a mail box, and a little deco to make it your own. The smaller districts will have empty shops that you can rent and decorate yourself. | ||
; Physician/Healer | ; Physician/Healer | ||
:You can play as either a trained physician or any type of healer appropriate to your culture. Physicians are trained by the Arcovian guild, but may not still work for them. Any Arcovian trained physician is welcome to work out of the infirmary of the citadel. Untrained healers will set up shop themselves, or as herbalist and pharmacies. | :You can play as either a trained physician or any type of healer appropriate to your culture. Physicians are trained by the Arcovian guild, but may not still work for them. Any Arcovian trained physician is welcome to work out of the infirmary of the citadel. Untrained healers will set up shop themselves, or as herbalist and pharmacies. |
Revision as of 21:02, 19 December 2020
This page contains a list of suggested roles for new players to get them started with possible backstories. As well as a few rules which would not be available.
Agent
The most common role for players is that of an agent who is working for the small council of a city-state. The small council of each city-state contains a diplomat, a general, a coin master, and a spymaster. Each small council member will hire at least a few individual agents to be their eyes and ears in the Citadel. The most active agent of each small council member will be the one to send messages back to their home state. These messages will dictate the city's actions. (We will be using RPCSS to simulate the sending and implementation of orders.)
To become the most active agent for one of these roles will require a) you to be active on the sim b) your predecessor to fail to do their job.
- Agent of the Diplomat
- The Head Diplomatic Agent will be responsible for overseeing the other agents, welcoming new agents, and if necessary removing an agent from their position. Other agents are responsible for establishing and maintaining relationships with the other city-states. If there are enough agents, individual assignments may be given by the head diplomat. The term excellency is used for the lead diplomatic agent in the Citadel.
- Agent of the General
- The Head Agent for the General, typically titled as captain, is responsible for sending the orders that will move troops, occupy new land, and muster additional troops. Other agents in the employ of the General, and overseen by the captain, are responsible for assessing the military might of the other city-states and planning conflict that occurs.
- Agent of the Coin Master
- The Head Agent of the Coin Master is responsible for sending the messages needed to occupy new land, collect taxes, increase court level, and establish trade routes. Assistant agents are responsible for helping to establish new trade agreements.
- Agent of the Spy Master
- The Head Agent of the Spy Master is responsible for sending spies out to the far corners of the land, as well as gaining intelligence needed by the other roles to do their jobs and stay informed. All spy agents are responsible for gaining and passing on intel.
Occupations
While most player characters act as agents in the Citadel they may also have regular occupations which they employ to act as cover for their other activities. Here is a list of occupations:
- Shop Keep
- There is a wide selection of pre-decorated and empty shops on sim that can be used by players to enact their roles as shopkeepers.
- A simple and inexpensive rental system allows players to claim ownership of the shop fictionally and easily. Pre-decorated shops will allow a few prims to add a shop sign, a mail box, and a little deco to make it your own. The smaller districts will have empty shops that you can rent and decorate yourself.
- Physician/Healer
- You can play as either a trained physician or any type of healer appropriate to your culture. Physicians are trained by the Arcovian guild, but may not still work for them. Any Arcovian trained physician is welcome to work out of the infirmary of the citadel. Untrained healers will set up shop themselves, or as herbalist and pharmacies.