Changes: Sim Layout, City-States, RPCSS Factions, and Storyline. Read More
Difference between revisions of "Recruit Spy (RPCSS)"
From The Citadel
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− | ''You may recruit 1 spy per turn for a maximum number equal to your court level. The spy is not available for use until after end of turn.<noinclude>[[Category:RPCSS]] | + | ''You may recruit 1 spy per turn for a maximum number equal to your court level. The spy is not available for use until after end of turn.<noinclude>[[Category:RPCSS]] The spies/agents recruited in the game have no relation to players in world. The agents represent spy networks not individuals. |
+ | |||
+ | ;About | ||
* Costs 1 gold. | * Costs 1 gold. | ||
* You can only have 1 spy per court level, to a maximum of 10. | * You can only have 1 spy per court level, to a maximum of 10. | ||
* You can only issue one recruit spy per turn. | * You can only issue one recruit spy per turn. | ||
− | + | ;How To | |
#Select '''Spy Master''' from the left hand menu bar. | #Select '''Spy Master''' from the left hand menu bar. | ||
− | #Select ''' | + | #Select '''Recruit Agent''' from New Action. |
#Click the '''Submit''' button. | #Click the '''Submit''' button. |
Latest revision as of 19:33, 6 March 2021
You may recruit 1 spy per turn for a maximum number equal to your court level. The spy is not available for use until after end of turn. The spies/agents recruited in the game have no relation to players in world. The agents represent spy networks not individuals.
- About
- Costs 1 gold.
- You can only have 1 spy per court level, to a maximum of 10.
- You can only issue one recruit spy per turn.
- How To
- Select Spy Master from the left hand menu bar.
- Select Recruit Agent from New Action.
- Click the Submit button.