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June 1, 2021: North versus South, the war for Western Arcovia.
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Difference between revisions of "Telrae’dor"

From The Citadel

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===Small Council NPCs===
 
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{| class="wikitable" style="width: 100%;
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!Description
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===Phrases===
 
===Phrases===
 
;Dyrling
 
;Dyrling

Revision as of 18:29, 22 January 2021

Telraedor 02.jpg

The French and English of Medieval history, the noble fairy folk of Irish Mythology, and the Gentry of Comraich.

Telrae'dor lies in the central-western side of Essealas, south of Valgard, and north of Arjat. Like Halberg and most of Arcovia, Telrae'dor is a Tudor city. High buildings of plaster and wood are intersected with white walls and towers that form the basis of the high multi-turreted central castle. Telrae'dor is considered one of the pretties city-states as it is always clean and bedecked with florals and swags in every direction the eye settles. The people of Telrae'dor, the Dyrlings, are very proud of their city.

Telrae'dor's main food staple is its vast vegetable farms, vineyards, and orchards. They are not only skilled farmers but excel in the preservation of their foods that allows fresh, canned, and dried vegetables to be exported to all corners of the continent. They do not grow many cereal grains their rich soil is better suited to the more delicate greens.

Personality

Dyrling personality is complex and diverse. Dyrling nobles, the Gentry, hold the theory that they are the ancestors of the Tuatha de Dannan, a powerful fae race. While this seems unlikely to the average Zephrin scholar the Dyrling Gentry do seem to be possessed of a deeply alien mindset. Luckily for the rest of Essealas, Dyrlings are probably human and at least outwardly, most Gentry are upbeat, outgoing, and curious, sometimes too curious.

Dyrling nobles (the Gentry) have a tendency towards narcissism at worst and self-absorption at best, with an underlying fissure of cruelty that can be activated by doing a Gentry wrong. In general, Dyrlings can be divided into two categories; Dark and Light. The Dubh (Dark) personality is charming, ambitious, and dominant. While the Ban (Light) personality is frivolous, vain, flighty, fiercely loyal, and protective.

Noble families, many centuries old, exist as the backbone of the federal region. In one way or another, every Dyrling belongs to or works for one of 300 noble families. The current royal house has been on the throne for the last four hundred years.

Dyrlings will tell you that "they get along with everyone", while the people of Essealas have learned never to be in debt to a Dyrling, and expect them to hold to the letter of the law, not the spirit. To the average Dyrling nobleman or political agent “The end always justifies the means” and they are often confused as to why anyone would think otherwise.

Appearance

Dyrlings stand between 5 and 7 feet in height. Willowy of build, with fine noble features that include incredible dexterity, their skin color ranges from Irish pale to natural beige. They often have two different colored eyes and unusual hair colors. Light hair may be very soft pastel shades, while dark hair may have purple, red, green, and blue highlights.

Gentry will wear just about anything that happens to be in fashion at the time. Women have been known to bring more than one dress to a feast, just in case. In general, they like long floating delicate fairy and elven like styles with stylized floral accents. Accessories will include such things as pearls, cut gemstones, woven gold, lace, beading, embroidery, brocades, velvets, silk, short-haired fur, etc. Things such as bustles, crinolines, petticoats, panniers, wigs, makeup, and bum rolls have gone in and out of fashion along with every Dyrling "upgrade" on Alfarian, Zephrin and Euresu styles.

Traditions
Priest.jpg

The Dyrling people worship a triple aspect god known as Athlendyr. His aspects are the Warrior, the Father, and the Shadow. The religion is administered by the sophisticated and worldly Maessere Priests. The religion of Athlendry is based on the concept of “deep magic” also known as the Law. To the Gentry, this deep magic is part of the belief that they have an ancient genetic heritage from the Tuatha De Danann.

The religion of Dyrling, compared to that of the Fremfolk, is more liturgical. Large cathedrals and formalized services are preferred over local pagan style worship. Mæssere Priests are trained in politics, oration, art, literature, philosophy, and finances. The Mæssere priests also started and benefitted from the holy law that claimed it is not murder to kill an infidel, thus allowing the Crusaders to atone for killing. The sin of killing could be absolved by a specific amount of prayer and tithing. The Maessere Priests were more than happy to perform this expensive service on behalf of the Gentry.

Expanded Lore
Further reading and links for the culture obsessed.

Small Council NPCs

Role Description

Ruler

Diplomat

Warlord

Coinmaster

Spy Master

Phrases

Dyrling
The name of all people living in the region of Telrae'dor
Gentry
The 300 noble Dyrling families. They are further described as Dubh (dark) and Ban (light) based on their hair and eye colors, or in some cases just their personality.

Gallery

TelraedorCity 04.jpg TelraedorCity 03.jpg TelraedorCity 02.jpg Telraedor 24.jpg Telraedor 25.jpg Telraedor 36.jpg Telraedor 37.jpg Telraedor 38.jpg Telraedor 03.jpg Telraedor 04.jpg Telraedor 05.jpg Telraedor 06.jpg Telraedor 07.jpg Telraedor 11.jpg Telraedor 13.jpg Telraedor 26.jpg Telraedor 27.jpg Telraedor 21.jpg

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