Changes: Sim Layout, City-States, RPCSS Factions, and Storyline. Read More
Difference between revisions of "Character Setup"
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[[category:Character]][[category:TOC]][[image:charactersetup.jpg|350px|right]]Character setup is done via a hud. All characters are [[Human|human]] though many fantasy elements exist within the natural genetics of humans on Essealas. Each character is either from one of the twelve [[City States|city-states]] or is a [[Foundlings|foundling]]. The ideal character is an [[Agents|agent]] who currently working for one of the [[City States|city-states]]. | [[category:Character]][[category:TOC]][[image:charactersetup.jpg|350px|right]]Character setup is done via a hud. All characters are [[Human|human]] though many fantasy elements exist within the natural genetics of humans on Essealas. Each character is either from one of the twelve [[City States|city-states]] or is a [[Foundlings|foundling]]. The ideal character is an [[Agents|agent]] who currently working for one of the [[City States|city-states]]. | ||
− | [[Human]] | + | ; Character Backstory |
+ | The ideal character is a lesser member of a noble house, wealthy merchant house, politically savvy guild, clan or military structure from one of the twelve city-states. While not all of the city-states have nobility, those that do have at least 200-300 different noble houses, and it is perfectly acceptable for someone to play a member of a noble house. | ||
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+ | :*No royalty or equivalent is acceptable. | ||
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+ | If you choose to play the leader of a noble house, merchant house, guild clan or military organization, please ask yourself why that character is in Arcovia, rather than back home taking care of business himself. Don't set yourself up with a premise that limits your characters role-play options. | ||
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+ | ;[[Human]] | ||
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+ | All characters are human, tho many of the bloodlines in individual [[City States|city-states]] have unusual hair, eye, skin and ear traits. Please check the appearance section for your chosen [[City States|city-state]]. | ||
[[City States]] vs [[Foundlings]] | [[City States]] vs [[Foundlings]] | ||
[[Agents]] vs [[Occupations]] vs [[Slaves]] | [[Agents]] vs [[Occupations]] vs [[Slaves]] | ||
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+ | ;Back | ||
+ | ''Players play as [[Human|human]] agents to the small council of their [[City States|city-state]]. Players will choose from one of 12 city-states. The agents will use [[RPCSS]] and the information gleaned from players to wage political, martial, and financial war on their neighbors. The small council itself and the rulers are NPCs that live in their native city-state.[[category:TOC]] | ||
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+ | Options for those who prefer [[foundlings|background characters]] are available. |
Revision as of 18:58, 1 January 2021
Character setup is done via a hud. All characters are human though many fantasy elements exist within the natural genetics of humans on Essealas. Each character is either from one of the twelve city-states or is a foundling. The ideal character is an agent who currently working for one of the city-states.
- Character Backstory
The ideal character is a lesser member of a noble house, wealthy merchant house, politically savvy guild, clan or military structure from one of the twelve city-states. While not all of the city-states have nobility, those that do have at least 200-300 different noble houses, and it is perfectly acceptable for someone to play a member of a noble house.
- No royalty or equivalent is acceptable.
If you choose to play the leader of a noble house, merchant house, guild clan or military organization, please ask yourself why that character is in Arcovia, rather than back home taking care of business himself. Don't set yourself up with a premise that limits your characters role-play options.
All characters are human, tho many of the bloodlines in individual city-states have unusual hair, eye, skin and ear traits. Please check the appearance section for your chosen city-state.
Agents vs Occupations vs Slaves
- Back
Players play as human agents to the small council of their city-state. Players will choose from one of 12 city-states. The agents will use RPCSS and the information gleaned from players to wage political, martial, and financial war on their neighbors. The small council itself and the rulers are NPCs that live in their native city-state.
Options for those who prefer background characters are available.