Changes: Sim Layout, City-States, RPCSS Factions, and Storyline. Read More
Difference between revisions of "Manual (RPCSS)"
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Revision as of 19:29, 24 January 2021
The RPCSS User Manual is separate from Second Life. RPCSS is a separate system that is hosted on the web and accessible via the Arcovia Hud.
Contents
Overview
This system has had one Alpha, and is now in its second Beta. Expect bugs and occasionally some clunky user interface issues.
- Additionally, this manual was written for the alpha when there was no UO integration.
- I will continue to update this manual as I review and use the system, check back often. Text that is in red is from the alpha may not be working as documented, proceed with caution.
- Items that have been struck out are not implemented but are required to be documented as a place holder for further releases.
- Regions
- The names on the RPCSS map are regions, they are used to give notifications of actions. Things like "An army has been sighted in Tarafeyn" means any one of the hexes traditionally defined as that region -- not specifically the hexes currently controlled by an estate. Regions are loosely divided along roads but are not intended to be precise. It provides only a general area of the map to explore. Regions in this case are used only for indicating an area of the map something may have happened in.
Release
- We are in Beta Release 2.0
- Updates can be found on the RPCSS Update Thread on the forums.
- Bugs should be posted to the RPCSS Bug Board
Pending Actions | There may be NEW actions not yet add to the manual, or actions that are in design but not yet programmed. Knowledge of these actions may effect the choices you make in RPCSS, please review. |
Known Issues | There are a number of Known Issues that are currently being worked on and do not need to be posted as a bug, or are responsible for what appears to be entirely seperate bugs. Please read this before posting a bug. |
Trouble Shooting | There are a number of troubleshooting techniques that you should try before posting a bug. |
Next Version | Next Version (RPCSS) |
Introduction
Registration | RPCSS is connected to the Arcovia Hud and will walk players through the process of registering their account and character with RPCSS. |
End of Turn | On Wednesday Night at Midnight SLT the end of turn cycle begins. The order of steps during End of Turn are explained here. |
Notifications and Rumors | Notifications appear on the RPCSS Web Game. Rumors about other factions is currently being redesigned and will not be available until after go live. If you have access to the notifications for your faction you are assumed to have IC cause to know this information. |
Dashboard | The Daskboard is a summary page that shows different information to different roles. It includes general information about the turn and a map to explore hexes. If you have access to the dashboard you are assumed to have an IC reason to have knowledge of the information provided. |
New Player Guide | A selection of recommendations for all new players to RPCSS. This is a work in progress that will be updated as we go along. |
Leader
Request Alliance | The request alliance function is used by the leader to setup alliances with other factions. |
Break Alliance | The break alliance function is used by the leader to end alliances with other factions. |
Pending Alliance Requests | Pending Alliance Requests show up on the Leader screen where they can be accepted or rejected. |
General/Warlord
Warlord Overview | The Warlord Screen provides relevant resource information, a breakdown of the faction's current armies, a list of any submitted actions this turn, the RPCSS Map and Hex Details. |
Armies | The more hexes you control the more armies you can have, and the larger the army can be. An army can never have more than 4 units in it. A unit can be infantry, knights, or siege equipment. |
Muster | Muster is how you recruit infantry, knights and seige equipment. Mustering is a complex process and should be reviewed carefully here. |
Marching Orders | Marching Orders is the primary way in which you move armies around the map, initiate combat, and occupy new hexes. Armies move 4 hexes regardless of terrain or unit composition. |
Support Orders | After marching an army into a hex, you can give it a support order. This will provide a +1 bonus to the first attacked army cojoined to the supporting army. |
Defend Orders | Defend is used to increase the defensive strength of that army for that turn. It does not work if the army is the aggressor, nor does it increase the defensive value of any other army. |
Combat Resolution | At the end of turn, RPCSS will determine the results of any combat that ensues. The process is explained in detail here |
Coin Master
Collect Taxes | You gain 1 gold bar per court level at the end of turn automatically. This is not an action. |
Borrow Gold | If you get into a situation where you are out of gold you may borrow gold from "the bank". |
Raise Court Level | Raising Court Level is one of the most important steps you can take in RPCSS. Raising court level requires you to move armies and occupy hexes. |
Occupy Land | To raise your court level you must gain more hexes. To perform this action in RPCSS is a two step process. You must march an army into the hex you wish to occupy. On the next turn, you choose "Occupy Land" from the list of coin master actions and a screen with currently controlled hexes shown in purple, and available hexes with an army in place are shown in orange. |
Spy Master
The Spy Master role in RPCSS acts as the spymaster, scout leader, guerrilla warfare tactician, information broker, etc for the faction team. This can be role-played a variety of ways, as there is a variety of things that the spymaster can do in the game. Many of the actions are influenced by the Influence track.
Recruit Spy | You may recruit 1 spy per turn for a maximum number equal to your court level. The spy is not available for use until after end of turn. |
Scout Order | You can order one of your agents to scout a hex and its immediate surrounding hexes. This is an area of 7 hex total. After the end of turn, if there are enemy armies or resources in any of the 7 hexes, their location will be revealed to the spymaster for 1 turn. |
Special Circumstances
Relocate | It is not possible to relocate a home hex in this version of RPCSS. |
Give Hex | If you wish to give a hex owned by your faction to another faction you can record the request on Discord in the #RPCSS-help channel and tell Branwyn.Emerald. Please include screen shot of the hex to give. |