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Difference between revisions of "Jarnfell"
From The Citadel
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Jarnfall is situated in the far north-eastern corner of Essealas among the rocks, crags, and low fjords. Jarnfall runs along the coastline with expansive wharves crested by high heavily carved wooden structures build over stone foundations. The traditional late medieval construction borrows heavily from Valgard's Stave Temple style and utilizes the carved knotwork common to the region. | Jarnfall is situated in the far north-eastern corner of Essealas among the rocks, crags, and low fjords. Jarnfall runs along the coastline with expansive wharves crested by high heavily carved wooden structures build over stone foundations. The traditional late medieval construction borrows heavily from Valgard's Stave Temple style and utilizes the carved knotwork common to the region. | ||
− | + | Bretons are fishers, farmers, herdsmen, and raiders. So while the Bretons have a pretty varied diet, they by necessity preserve most of their food for lengthy ship travel, so fresh food is not the norm -- nearly everything harvested or acquired fresh is immediately prepared for storage. | |
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; Personality | ; Personality | ||
The Bretons are in a word ... uncompromising. This nature of theirs comes about both in a highly developed sense of personal and cultural honor, as well as a fierce rugged individuality. Where it not for the diplomatic skills of the [[Valgard|Alfarians]], and the more genial nature of both the [[Albion|Frem]] and [[Rusavik|Rus]], the Bretons would have few allies on Essealas. Luckily they are fierce warriors on both land and sea. And if they are occasionally barred from diplomatic missions, no one, not even the Bretons themselves would blame them. | The Bretons are in a word ... uncompromising. This nature of theirs comes about both in a highly developed sense of personal and cultural honor, as well as a fierce rugged individuality. Where it not for the diplomatic skills of the [[Valgard|Alfarians]], and the more genial nature of both the [[Albion|Frem]] and [[Rusavik|Rus]], the Bretons would have few allies on Essealas. Luckily they are fierce warriors on both land and sea. And if they are occasionally barred from diplomatic missions, no one, not even the Bretons themselves would blame them. | ||
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On the whole, Bretons have one primary focus when it comes to the political map -- to have the freedom to do as they wish. They will join an alliance only to break up up a larger one. They are uneasy allies with both the Frem and Alfarians as they share some cultural traits with both city-states. They have a grudging respect for the [[Halbergs|Halstiens]] and can't stand the [[Tel'raedor|Dyrlings]] who they consider busybodies. | On the whole, Bretons have one primary focus when it comes to the political map -- to have the freedom to do as they wish. They will join an alliance only to break up up a larger one. They are uneasy allies with both the Frem and Alfarians as they share some cultural traits with both city-states. They have a grudging respect for the [[Halbergs|Halstiens]] and can't stand the [[Tel'raedor|Dyrlings]] who they consider busybodies. | ||
− | ;Appearance | + | ; Appearance |
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*What is their physical appearance | *What is their physical appearance | ||
*How do they dress | *How do they dress |
Revision as of 17:17, 15 December 2020
Jarnfell is a purposeful blend of both the Iron Islands and Winterfell from Game of Thrones, wrapped in the traditions of both the Anglo-Saxons of Northumbria and the Brenton people of Britony. The Brenton of Elder Scrolls are similar, though their inclusion was not intentional.
Jarnfall is situated in the far north-eastern corner of Essealas among the rocks, crags, and low fjords. Jarnfall runs along the coastline with expansive wharves crested by high heavily carved wooden structures build over stone foundations. The traditional late medieval construction borrows heavily from Valgard's Stave Temple style and utilizes the carved knotwork common to the region.
Bretons are fishers, farmers, herdsmen, and raiders. So while the Bretons have a pretty varied diet, they by necessity preserve most of their food for lengthy ship travel, so fresh food is not the norm -- nearly everything harvested or acquired fresh is immediately prepared for storage.
- Personality
The Bretons are in a word ... uncompromising. This nature of theirs comes about both in a highly developed sense of personal and cultural honor, as well as a fierce rugged individuality. Where it not for the diplomatic skills of the Alfarians, and the more genial nature of both the Frem and Rus, the Bretons would have few allies on Essealas. Luckily they are fierce warriors on both land and sea. And if they are occasionally barred from diplomatic missions, no one, not even the Bretons themselves would blame them.
They organize themselves in a number of ways, often juggling multiple commitments and duties as they participate in summer raiding crews, winter mercenary work, social works, building projects, militia brigades, and so forth. They are not particularly skilled in spycraft for they are a people who keep their word in all things, be it to have your back or ruin your day -- permanently.
On the whole, Bretons have one primary focus when it comes to the political map -- to have the freedom to do as they wish. They will join an alliance only to break up up a larger one. They are uneasy allies with both the Frem and Alfarians as they share some cultural traits with both city-states. They have a grudging respect for the Halstiens and can't stand the Dyrlings who they consider busybodies.
- Appearance
- What is their physical appearance
- How do they dress
- Religion
The Brenton's beleive that once, a great hero known as Dana lept from the bow of his ship and dove deep into the sea. He swam for three days before he arrived at a high peak overlooking the sea and crawled from the frigid waters until he reached a great oak tree atop the highest point. At which point, he commanded his very confused crew to tie him by means of sturdy rope to the great tree. He took no food, and no drink, until on the three day the ropes broke and he fell to the earth. It is said that when he arose he claimed to have all the knowledge of earth, sea, and sky. His crew, now convinced that he was as mad as they come left him there with his wild ravings. Twenty years later, Dana walked out of the moors and brought with him the Ogham script.
The Brenton's would gain a written language, a form of divination, a spiritual connection to the earth, and a religion. The religion of Dana comprises a complex relationship between astronomy, astrology, alchemy and mathmatics. The priests of Dana would call themselves Druids, and they are the ones who understand the movement of the stars, the turn of the seasons, the lore of the trees and herbs, and many other things most Brentons have enough sense not to ask about -- for asking is a sure sign one might get recruited to the priesthood.
Brentons are primarily concerned with their personal luck and honor. If a man died of an unlucky event he would be buried at sea so that he might get a second chance with better results. If he died an honorable death, his corpse would be tied to a tree overlooking the sea so that he might gain a greater position in his next life. Most Brentons will consult a Druid if they see knowledge, or if they are concerned with their luck. Druids traditionally place a geas on the petitioner by means of granting better luck. Such a geas might include never to enter a new building by the front door, to always step on a ship with their left foot, or never to bed a red-haired woman. Brentons who do not wish to gain a geas are known to leave offerings at nearby rune stones and foregoe the whole Druid thing alltogether.
- Expanded Lore
- Further reading and links for the culture obsessed.