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June 1, 2021: North versus South, the war for Western Arcovia.
Changes: Sim Layout, City-States, RPCSS Factions, and Storyline. Read More

Telrae’dor

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Telraedor 02.jpg

The French and English of Medieval history, the noble fairy folk of Irish Mythology, and the Gentry of Comraich.

Telrae'dor lies in the central-western side of Essealas, south of Valgard, and north of Arjat. Like Halberg and most of Arcovia, Telrae'dor is a Tudor city. High buildings of plaster and wood are intersected with white walls and towers that form the basis of the high multi-turreted central castle. Telrae'dor is considered one of the pretties city-states as it is always clean and bedecked with florals and swags in every direction the eye settles. The people of Telrae'dor, the Dyrlings, are very proud of their city.

Telrae'dor's main food staple is its vast vegetable farms, vineyards, and orchards. They are not only skilled farmers but excel in the preservation of their foods that allows fresh, canned, and dried vegetables to be exported to all corners of the continent. They do not grow many cereal grains their rich soil is better suited to the more delicate greens.

Personality

Dyrling personality is complex and diverse. Dyrling nobles, the Gentry, hold the theory that they are the ancestors of the Tuatha de Dannan, a powerful fae race. While this seems unlikely to the average Zephrin scholar the Dyrling Gentry do seem to be possessed of a deeply alien mindset. Luckily for the rest of Essealas, Dyrlings are probably human and at least outwardly, most Gentry are upbeat, outgoing, and curious, sometimes too curious.

Dyrling nobles (the Gentry) have a tendency towards narcissism at worst and self-absorption at best, with an underlying fissure of cruelty that can be activated by doing a Gentry wrong. In general, Dyrlings can be divided into two categories; Dark and Light. The Dubh (Dark) personality is charming, ambitious, and dominant. While the Ban (Light) personality is frivolous, vain, flighty, fiercely loyal, and protective.

Noble families, many centuries old, exist as the backbone of the federal region. In one way or another, every Dyrling belongs to or works for one of 300 noble families. The current royal house has been on the throne for the last four hundred years.

Dyrlings will tell you that "they get along with everyone", while the people of Essealas have learned never to be in debt to a Dyrling, and expect them to hold to the letter of the law, not the spirit. To the average Dyrling nobleman or political agent “The end always justifies the means” and they are often confused as to why anyone would think otherwise.


Appearance
  • What is their physical appearance
  • How do they dress

Light Gentry stand between 5 and 7 feet in height. Willowy of build, with fine noble features that include incredible dexterity, their skin color ranges from Irish pale to natural beige. They have a range of medium to light hair, and light eyes. Light hair may be very soft pastel shades; please see Pinterest. Gentry may have two different colored eyes; lavender, gold and silver eye color is acceptable.

Physical AppearanceGentryears.jpg Bán Gentry have light-medium skin tone, light hair color and light eye color. Read more. Bán Gentry are "human normal" with slightly pointed ears, optional eyes of two different colors, optional pastel hair color. See picture to right for ear reference. Bán Gentry are of standard and petite Height and a Slender Body Type. Dark Gentry (or Dubh Gentry)[edit]

Dark Gentry stand between 5 and 7.75 feet in height and are more physically imposing than Bán gentry with limited dexterity. Skin ranges from Irish pale to natural beige. They have a range of dark hair and even black hair with purple, red, green and blue highlights (the color accents in the Dubh Gentry are less obvious than in the Light Gentry). They may have two different colored eyes. Their eyes should be from medium to dark colored, one of those eyes may be red.

Physical Appearance Dubh Gentry have light-medium skin tone, dark-darkest hair color and medium-dark eye color. Read more. Dubh Gentry are "human normal" and may have slightly pointed ears, optional eyes of two different colors, optional one red eye, optional unusual hair color in dark shades. See picture to right for ear reference. Dubh Gentry are of standard and giant Height and a Slender-Athletic Body Type.

Gentry will wear just about anything that happens to be in fashion at the time. Women have been known to bring more than one dress to a feast, just in case. In general, they like long floating delicate fairy and elven like styles with stylized floral accents. Accessories will include such things as pearls, cut gemstones, woven gold, lace, beading, embroidery, brocades, velvets, silk, short-haired fur, etc. Things such as bustles, crinolines, petticoats, panniers, wigs, makeup, and bum rolls have gone in and out of fashion along with every Dyrling "upgrade" on Alfarian, Zephrin and Euresu styles. Gentryfashion.jpgWhen the fashion goes too far in a particular direction, older women will often refrain from following the fashion, both for themselves and for the young girls who have not yet had their coming-out ball. When this happens, these women will choose fashion they feel looks best on them, and is appropriately modest for a very young woman. When at home, most women prefer elven style robes without corsets (this style is also seen in most of the dresses worn by Cersei Lannister). Men's styles follow three basic styles; knee length tunics are usually worn with a laced or closed doublet over it (in the manner of most of GoT shows), ankle and floor-length robes, and doublets with tight pants or hose.

Travelrobe.jpgThis simple robe is worn by many women of all three kingdoms when travelling and often at home. There are many examples of this robe on marketplace if you search "hooded robe", there is a free one available at the landing.

Traditions
Priest.jpg

The Dyrling people worship a triple aspect god known as Athlendyr. His aspects are the Warrior, the Father, and the Shadow. The religion is administered by the sophisticated and worldly Maessere Priests. The religion of Athlendry is based on the concept of “deep magic” also known as the Law. To the Gentry, this deep magic is part of the belief that they have an ancient genetic heritage from the Tuatha De Danann.

The religion of Dyrling, compared to that of the Fremfolk, is more liturgical. Large cathedrals and formalized services are preferred over local pagan style worship. Mæssere Priests are trained in politics, oration, art, literature, philosophy, and finances. The Mæssere priests also started and benefitted from the holy law that claimed it is not murder to kill an infidel, thus allowing the Crusaders to atone for killing. The sin of killing could be absolved by a specific amount of prayer and tithing. The Maessere Priests were more than happy to perform this expensive service on behalf of the Gentry.

Expanded Lore
Further reading and links for the culture obsessed.

Small Council NPCs

Phrases

Gallery

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