Changes: Sim Layout, City-States, RPCSS Factions, and Storyline. Read More
Sim Premise
From The Citadel
There are thirteen city-states on the Continent of Essealas which are in a constant state of shifting wars and alliances. Approximately 300 years ago, a guild from Arcovia gained control of the most advanced form of communication the land had ever seen -- nearly sentient messenger birds. This would change the face of political warfare forever. The Céon can quickly and intelligently deliver messages over long distances. How they do this so rapidly and how they are bred and trained is a mystery known only to the guild masters of the Arcovian Citadel.
The Citadel holds a monopoly on the birds and all messages. Communication can only be sent to and from a Citadel guildmember. Consequently, the small councils of each city-state are determined to keep a team of agents in Arcovia itself to assure that messages are not unscrupulously interfered with. This would further centralize much of the diplomacy, trade negotiation, and spycraft to Arcovia itself.
Unfortunately, the Arcovian Guild is not an impartial observer to the vulgarities of political practices, and maintain a nearly impossible standard of conservative moral laws. Intimidation, promiscuity, graft, drugs, and information theft are crimes -- as is practically everything else the agents must do to bribe, manipulate, seduce, steal, and bully information out of their peers.
Agent beware ...
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Arcovia
Maesters of Game of Thrones, the Spacing Guild of Dune and the Inquisition