Changes: Sim Layout, City-States, RPCSS Factions, and Storyline. Read More
Rules
From The Citadel
Arcovia is a high conflict political role-play sim. It is not suited for those who are looking for low conflict slice of life roleplay. The imagined character is one who is an agent in service to a chosen city-state's small council. These agents will be expected to scheme and manipulate to get valuable and necessary intelligence. With that said, please note a few basic things.
- Don't be a Dick
- As so famously said by Wil Wheaten, Don't be a dick. This should be obvious by now -- no one wants to play with someone else who is being an OOC jerk. Treat all other role-players with respect and courtesy -- regardless of your personal religious, political, or role-play styles.
- Role-play Limits
- A universal role-play limit for each player on the sim is no death, maiming, torture, or rape without OOC permission. All players reserve the right to fade to black on these four topics. You are of course welcome to have no limits or use a restricted set of these limits for yourself. This is a high conflict sim, no other limits should be necessary.
- Role-Play Happens on Sim
- Because one of the main goals of Arcovia is for players to gain information to use against your team or character we expect Arcovia role-play to happen on sim. There is nearly no good reasons to have an OOC private gathering -- IC private is fine, feel free to post guards to stop spies and interlopers. It is also acceptable to role-play lock the door and expect people to role-play unlock the door.
- Foundlings and Slaves
- While we do not encourage players to choose either foundlings or slave, we acknowledge that many people enjoy background characters and wish to participate in scenes without the added challenge of being a key player. Consequently, we ask players to give those playing foundlings or slaves a break when it comes to high conflict role-play. That is not to say anyone should be given free rein nor should they be able to avoid role-play consequences, only that those playing agents should recognize that the role is intended to be supportive.
- The last to know ..
- I understand that if a player is unhappy on a sim for whatever reason, the standard is simply to leave. And sometimes that is for the best, best for the player, or maybe best for the sim. I simply want to go on record with everyone to say, "I can not fix that which I do not know about" and that it is terrible to be the last to know yet the only one with the power to resolve issues. I am available to speak at any time, if there is a problem, come to me, I will handle it fairly and responsively. Branwyn.Emerald
General Role-Play Etiquette
We assume everyone is a reasonably experienced role-player and understands such terms as god-modding, power-gaming, superman role-play, metagaming, etc. If you do not know what these terms mean please contact staff for some excellent links and to have a mentor assigned to help you navigate the challenges present in Arcovia.
Conversely, because we assume that you are an experienced role-player we also assume that you understand that being role-play rule lawyer is a waste of time. If every little break in etiquette has you flying into someone's IMs to complain you are going to be unhappy here. We expect you to give people the benefit of the doubt and roll with the punches.
- Protect yourself from metagaming
- Metagaming will happen even if it’s accidental. We strongly suggest that you do not discuss any role play or role play plans in any out of character format. This will drastically reduce the chance of metagaming.
- Expect the worst
- You should be prepared for other characters to spy on your character, use any knowledge they gain to their advantage, never to keep your character's secrets, to manipulate your character into giving them an advantage, to make up rumors about your character, to outright lie and threaten your character.
- Thought Emotes
- There are no hard rules on the use of thought emotes, and we recognize their narrative value in the hands of skilled writers, however we warn players that accidental metagaming can happen, and grant insulted characters the right to pick up relevant facial impressions.
- Roleplaying an Accent
- You are welcome to type out a regional dialect and use culturally specific words. However, we expect you to keep it as a compliment to your role-play, not a challenge. Avoid using more than one in ten cultural words or dialect spellings. If someone has to read what you wrote more then once you have failed to communicate. Staff reserve the right to advise you on this, or even restrict you. Please adjust when players ask you to, not everyone can keep up with typed accents.
- If you wish to have culture specific words, we recommend sticking to variations of yes, no, hello/greetings, good-bye/farewell, please, and thank you.