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Armies (RPCSS)
From The Citadel
The more hexes you control the more armies you can have, and the larger the army can be. An army can never have more than 4 units in it. A unit can be infantry, knights, or siege equipment. You can give one army one order once per turn. That means an army can march, muster, defend, occupy, build resources, etc, ONCE in a turn. It can not muster and march, nor defend and occupy.
You can see how many armies you can have, and how many units you can have in each army on the Warlord Screen. This example shows that I can have 1 army with 4 units, 1 army with 3 units, and 3 armies with 2 units.
- Some More Examples
- At one hex you can have 1 army with up to 3 units
- At three hexes you can have 3 armies -- 1 with 3 units and 2 with 2 units
- At six hexes you can 4 armies -- 1 with 4 units, 1 with 3 units and 2 with 2 units
- At nine hexes you can have 5 armies -- 2 with 4 units, 1 with 3 units, and 2 with 2 units
- At 10 hexes you are maxed out and can have 6 armies -- 3 with 4 units, 1 with 3 units, 2 with 2 units