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June 1, 2021: North versus South, the war for Western Arcovia.
Changes: Sim Layout, City-States, RPCSS Factions, and Storyline. Read More

Occupations

From The Citadel

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This page contains a list of suggested roles for new players to get them started with possible backstories. As well as a few rules which would not be available.

Agent

The most common role for players is that of an agent who is working for either the small council. The small council of each city-state contains a diplomat, a general, a coin master, and a spymaster. Each small council member will hire at least a few individual agents to be their eyes and ears in the Citadel. The most active agent of each small council member will be the one to send messages back to their home state. These messages will dictate the city's actions. (We will be using RPCSS to simulate the sending and implementation of orders.)

To become the most active agent for one of these roles will require a) you to be active on the sim b) your predecessor to fail to do their job.

Agent of the Diplomat
The Head Diplomatic Agent will be responsible for overseeing the other agents, welcoming new agents, and if necessary removing an agent from their position. Other agents are responsible for establishing and maintaining relationships with the other city-states. If there are enough agents, individual assignments may be given by the head diplomat. The term excellency is used for the lead diplomatic agent in the Citadel.
Agent of the General
The Head Agent for the General, typically titled as captain, is responsible for sending the orders that will move troops, occupy new land, and muster additional troops. Other agents in the employ of the General, and overseen by the captain, are responsible for assessing the military might of the other city-states and planning conflict that occurs.
Agent of the Coin Master
The Head Agent of the Coin Master is re
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